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	<title>Comments on: CS2D Map Editing</title>
	<atom:link href="http://cornempire.net/2009/01/18/cs2d-map-editing/feed/" rel="self" type="application/rss+xml" />
	<link>http://cornempire.net/2009/01/18/cs2d-map-editing/</link>
	<description>Tidbits about programming, web development, gaming and other random stuff.</description>
	<lastBuildDate>Mon, 23 Aug 2010 13:27:30 +0000</lastBuildDate>
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	<item>
		<title>By: Proxe</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-477</link>
		<dc:creator>Proxe</dc:creator>
		<pubDate>Fri, 13 Aug 2010 15:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-477</guid>
		<description>i would make a button triggering an explosion next to the breakable, that would make it a bit carrier like though, and bots dont use it. For a bot friendly map use a &quot;trigger move&quot; if you want it to activate when people crosses the Triggering tile.</description>
		<content:encoded><![CDATA[<p>i would make a button triggering an explosion next to the breakable, that would make it a bit carrier like though, and bots dont use it. For a bot friendly map use a &#8220;trigger move&#8221; if you want it to activate when people crosses the Triggering tile.</p>
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	<item>
		<title>By: cornmaster</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-470</link>
		<dc:creator>cornmaster</dc:creator>
		<pubDate>Thu, 12 Aug 2010 19:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-470</guid>
		<description>You could create a breakable object, and then have an explosion triggerable next to it.  Trigger the explosion, and the wall should break.

There might be a better way though.  Good luck.</description>
		<content:encoded><![CDATA[<p>You could create a breakable object, and then have an explosion triggerable next to it.  Trigger the explosion, and the wall should break.</p>
<p>There might be a better way though.  Good luck.</p>
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	<item>
		<title>By: Dragon</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-467</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Thu, 12 Aug 2010 10:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-467</guid>
		<description>Hey, I wanted to create a breakable object with a trigger. But don&#039;t have a clue if this is possible.

Trigger an env_breakable only destroys the breakable.
tried func_dynwalls, but they aren&#039;t breakabe.

Has someone an idea?</description>
		<content:encoded><![CDATA[<p>Hey, I wanted to create a breakable object with a trigger. But don&#8217;t have a clue if this is possible.</p>
<p>Trigger an env_breakable only destroys the breakable.<br />
tried func_dynwalls, but they aren&#8217;t breakabe.</p>
<p>Has someone an idea?</p>
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	</item>
	<item>
		<title>By: Proxe</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-450</link>
		<dc:creator>Proxe</dc:creator>
		<pubDate>Tue, 10 Aug 2010 12:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-450</guid>
		<description>no problem mate :) Its best to play as a team with one or more friends from my own experience :D</description>
		<content:encoded><![CDATA[<p>no problem mate <img src='http://cornempire.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Its best to play as a team with one or more friends from my own experience <img src='http://cornempire.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: cornmaster</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-449</link>
		<dc:creator>cornmaster</dc:creator>
		<pubDate>Tue, 10 Aug 2010 11:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-449</guid>
		<description>Hey Proxe,
Thanks for all of the great info on map making!  I gave the map a try.  Quite a challenge.  Still haven&#039;t gotten through it yet.  Me and a friend like to play Zombie maps as coop, so we will give it a go next time around. :)

Thanks again for your comments.</description>
		<content:encoded><![CDATA[<p>Hey Proxe,<br />
Thanks for all of the great info on map making!  I gave the map a try.  Quite a challenge.  Still haven&#8217;t gotten through it yet.  Me and a friend like to play Zombie maps as coop, so we will give it a go next time around. <img src='http://cornempire.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks again for your comments.</p>
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	<item>
		<title>By: Proxe</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-416</link>
		<dc:creator>Proxe</dc:creator>
		<pubDate>Sat, 07 Aug 2010 10:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-416</guid>
		<description>Sorry for the spam cornmaster, but i forgot to say, that all my zombie maps are ment to be played with &quot;Fog of War&quot; ON ;)

Am already working on another one :)</description>
		<content:encoded><![CDATA[<p>Sorry for the spam cornmaster, but i forgot to say, that all my zombie maps are ment to be played with &#8220;Fog of War&#8221; ON <img src='http://cornempire.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Am already working on another one <img src='http://cornempire.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Proxe</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-407</link>
		<dc:creator>Proxe</dc:creator>
		<pubDate>Fri, 06 Aug 2010 23:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-407</guid>
		<description>Oh yeah sorry for Double posts, But, for more challenging gameplay make the Zombie damage (taken) lower. (To a minimum of 0.4)</description>
		<content:encoded><![CDATA[<p>Oh yeah sorry for Double posts, But, for more challenging gameplay make the Zombie damage (taken) lower. (To a minimum of 0.4)</p>
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	</item>
	<item>
		<title>By: Proxe</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-406</link>
		<dc:creator>Proxe</dc:creator>
		<pubDate>Fri, 06 Aug 2010 23:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-406</guid>
		<description>&quot;Some other readers were wondering what they were all about. Did you simply place them? Or was there any linking/triggers involved?&quot;

Didn&#039;t See this first.

Yes they are just to be placed around the map. NO TRIGGERS :)
Remember to place more nodes in the most important areas :)
(NOT NEEDED IN ENEMY TEAMS SPAWN, SINCE IT IS ALREADY A POINT OF INTERREST FOR THEM)</description>
		<content:encoded><![CDATA[<p>&#8220;Some other readers were wondering what they were all about. Did you simply place them? Or was there any linking/triggers involved?&#8221;</p>
<p>Didn&#8217;t See this first.</p>
<p>Yes they are just to be placed around the map. NO TRIGGERS <img src='http://cornempire.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Remember to place more nodes in the most important areas <img src='http://cornempire.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
(NOT NEEDED IN ENEMY TEAMS SPAWN, SINCE IT IS ALREADY A POINT OF INTERREST FOR THEM)</p>
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	</item>
	<item>
		<title>By: Proxe</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-405</link>
		<dc:creator>Proxe</dc:creator>
		<pubDate>Fri, 06 Aug 2010 23:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-405</guid>
		<description>Hey again ;)

The bot nodes works like &quot;points of interrest&quot; The bots will check theese points for objectives/enemys. Each Node counts for an amount of % For example. 
1 Node placed, that spot will have 100% priority of checking FIRST.
2 Nodes placed, Each spot has 50% of being checked FIRST
4 Nodes placed Each spot has 25% chance of Being checked FIRST.
And so on.
This is VERY usefull for zombiemaps, so that you can ensure that zombies will check every corner of your maps.

I have been doing some research and it seems that the only way to keep autobalance OFF in &quot;Zombies!&quot; gamemode is through scripts.

The map is created and has been published, Most bots (Even survivor bots) are doing very well in the map, and are actually following the objective. Objective is to get through a large map with lots of zombies and in the end into a Safe bunker. Bunker is guarded by two LVL 3 Turrets, and a Teamgate to ensure that zombies wont be in the bunker. Inside the bunker you can find a button (BUTTON --&gt; TRIGGER --&gt; CT WIN)
Prefered settings
Max Players : 32
Zombie Dmg (taken): 0.8
Zombie Speedmod : 0.3
Active Bots: 16 v 16

DOWNLOAD LINK
http://www.filefactory.com/file/b2e2h03/n/zm_flee_bigtown.map 
Map is Called: zm_flee_bigtown

Feedback will be appreciated ;)</description>
		<content:encoded><![CDATA[<p>Hey again <img src='http://cornempire.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The bot nodes works like &#8220;points of interrest&#8221; The bots will check theese points for objectives/enemys. Each Node counts for an amount of % For example.<br />
1 Node placed, that spot will have 100% priority of checking FIRST.<br />
2 Nodes placed, Each spot has 50% of being checked FIRST<br />
4 Nodes placed Each spot has 25% chance of Being checked FIRST.<br />
And so on.<br />
This is VERY usefull for zombiemaps, so that you can ensure that zombies will check every corner of your maps.</p>
<p>I have been doing some research and it seems that the only way to keep autobalance OFF in &#8220;Zombies!&#8221; gamemode is through scripts.</p>
<p>The map is created and has been published, Most bots (Even survivor bots) are doing very well in the map, and are actually following the objective. Objective is to get through a large map with lots of zombies and in the end into a Safe bunker. Bunker is guarded by two LVL 3 Turrets, and a Teamgate to ensure that zombies wont be in the bunker. Inside the bunker you can find a button (BUTTON &#8211;&gt; TRIGGER &#8211;&gt; CT WIN)<br />
Prefered settings<br />
Max Players : 32<br />
Zombie Dmg (taken): 0.8<br />
Zombie Speedmod : 0.3<br />
Active Bots: 16 v 16</p>
<p>DOWNLOAD LINK<br />
<a href="http://www.filefactory.com/file/b2e2h03/n/zm_flee_bigtown.map" rel="nofollow">http://www.filefactory.com/file/b2e2h03/n/zm_flee_bigtown.map</a><br />
Map is Called: zm_flee_bigtown</p>
<p>Feedback will be appreciated <img src='http://cornempire.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: cornmaster</title>
		<link>http://cornempire.net/2009/01/18/cs2d-map-editing/comment-page-1/#comment-399</link>
		<dc:creator>cornmaster</dc:creator>
		<pubDate>Fri, 06 Aug 2010 11:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cornempire.net/?p=96#comment-399</guid>
		<description>Hello Proxe,
Thanks for the tips on bot nodes.  Some other readers were wondering what they were all about.  Did you simply place them?  Or was there any linking/triggers involved?

I noticed that about zombie maps too.  Me and a friend like to play us against everyone, but there is some balance that is forced to happen on Zombie maps.  Haven&#039;t figured out exactly what yet, I suspect it is a bug in the game type.  I haven&#039;t noticed any other option that would control it, and other game types seem to respect this setting fine.

I&#039;d like to take a look at your map when you get it completed. :)

Thanks for the comments.</description>
		<content:encoded><![CDATA[<p>Hello Proxe,<br />
Thanks for the tips on bot nodes.  Some other readers were wondering what they were all about.  Did you simply place them?  Or was there any linking/triggers involved?</p>
<p>I noticed that about zombie maps too.  Me and a friend like to play us against everyone, but there is some balance that is forced to happen on Zombie maps.  Haven&#8217;t figured out exactly what yet, I suspect it is a bug in the game type.  I haven&#8217;t noticed any other option that would control it, and other game types seem to respect this setting fine.</p>
<p>I&#8217;d like to take a look at your map when you get it completed. <img src='http://cornempire.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for the comments.</p>
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